Ubisoft has released Star Wars Outlaws Title Update 1.3.0, which makes a number of significant changes to the game.
The patch, available across all platforms, focuses on improving Outlaws’ much-maligned stealth “to give players more flexibility in how they approach situations,” Ubisoft said. It also tunes enemy AI (another aspect of the game that came under fire) and speeder travel. The patch notes, courtesy of Ubisoft’s website, are below.
Ubisoft added that it’s aware of an ongoing issue affecting PC players after the 24H2 Windows Update, and is working to fix it. Elsewhere, Ubisoft has created a dedicated Bug Reporter tool where players can report issues and track their status, in a bid to “improve transparency and communication.”
Star Wars Outlaws has struggled since its launch in August, with Ubisoft admitting sales failed to meet expectations. Developer Ubisoft Massive has said it’s committed to improving the game, however, with more patches planned in the run up to the crucial Christmas sales period. Update 4 will arrive on November 21, featuring further combat and stealth improvements as well as free additional contracts. The upcoming story DLC, Wild Card, will "see Kay and Nix infiltrate a high-stakes Sabacc tournament where they will face off against the legendary Lando Calrissian."
It comes amid a shakeup at Ubisoft following the collapse of the company’s share price and Outlaws’ aforementioned poor sales. Ubisoft has returned to Steam (Outlaws hits Valve’s platform on November 21) after years of Epic Games Store exclusivity on PC, delayed Assassin’s Creed Shadows into next year, and is reportedly considering partnering with Tencent to take the company private.
Star Wars Outlaws Title Update 1.3.0 patch notes:
PATCH DETAILS (version 7199763.TU3):
- PlayStation 5: 3.48 GB (version 01.003.000)
- Xbox Series X|S: 5.07 GB (version 1.0.3.0)
- PC: 4.88 GB (version 1.0.3.0)
NOTABLE CHANGES:
- Implemented stealth changes to 'False Flag' and other missions to give players more flexibility in how they approach situations without the risk of failing
- Improved speeder travel by reducing collisions with objects in the environment
- Improved NPC combat behavior
- Increased auto-save opportunities in open world hostile areas (Imperial Compounds and Faction Territories)
- Scaled 'Wanted' difficulty based on player progression
- Improved AI speeder avoidance
FULL PATCH NOTES:
Performance & Stability
- Fixed an issue where the game would crash when 'New Game' was selected
- Improved overall stability and FPS drops
- Fixed an issue where the game could crash when using the Electrobinoculars on PS5
- Improved stability with GeForce Now
General Gameplay
- Increased and improved quest checkpoints
- Improved manual and autosave features including allowing more opportunities to save in the open world, compounds, and syndicate territories
- Removed autosave restrictions for combat/detection
- Improved NPC and player animations
- 'Wanted' difficulty now scales based on player progression
- Fixed an issue where Death Troopers would not spawn from search parties
- Improved enemy AI and combat behavior
- Fixed an issue where the Stun Shot would miss if shooting from cover when unholstered
- Fixed an issue where the Boonta Brawler Belt did not increase grenade blast radius
- Fixed an issue where grappling hook haptics were not present on PS5
- Improved camera detection for defeated enemies
UI, HUD and Settings
- Improved UI when detected
- Updated the keybind for Hyperspace jump
- Added segments to the VRAM meter
- Equipment screen now has an option to mark all items as viewed
- Fixed an issue where the map cursor could disappear when using a controller on PC
Audio
- Made NPC voice lines more consistent with player detection
- Fixed an issue where there was no music on Renpali station
- Fixed an issue where multiple sound effects would disappear after completing the game
- Improved ground wetness/snow footstep sound effect playback
- Improved airtraffic sound effect playback
- Improved audio for collisions
Cinematics
- Improved textures during cinematics
- Fixed an issue with blurred images during cinematics and dialogue scenes
Camera
- Improved the camera when interacting with vendors
- Improved camera re-center speed on the speeder
Worlds, Fauna and Flora
- Increased spawn rates for speeder races
- Made the Varaki predator on Toshara more formidable
Sabacc:
- Fixed an issue where music and ambiance were missing
Photo Mode:
- Enabled splitting camera inversion from gameplay camera
- Added option to disable UI sounds in photo mode
- Camera speed applies to both panning and movement
- Enable switching between 16:9 and 21:9 modes
- Implemented a color picker UI
- Added a black, white and neon cyan Star Wars Outlaws logo
- Fixed an issue where some UI elements could be seen in photos
Accessibility:
- Removed glitch effect while using Electrobinoculars
- Removed directional arrow for Kay's captions when in standard gameplay camera view
- Added setting to show a visual reminder of the button used for Nix quick actions
- New settings from updates 1.2 and 1.3 added to accessibility presets
- Menu remapping section added, allowing some keyboard controls for navigating menus to be remapped
- The keys for Hyperspace menu and Hyperspace jump are now remappable through the keybind menu
- Added settings to invert X and Y axis of photo mode camera
- Moved menu narration to top of the UI menu & top of the vision preset menu
- Added setting to stop voice lines interrupting menu narration
- Menu narration now reads negative brightness slider values, the heal button while low on health, new quest notification, reputation changes in contracts menu, quest tracker 'more info' prompt, cloud upload/download notifications, that starting a Sabacc game requires a hold, and whether abilities of partially equipped gearsets are locked
- Fixed an issue where Nix sense was not affected by protanopia color preset
- Fixed an issue where ND5 and Gedeek would not appear as allies in high contrast mode for some missions
- Fixed an issue where some inputs would have a double action if remapped
Miscellaneous
- Fixed an issue where NPC speeders could collide with each other
- Fixed an issue with the intel location for Thorden's itinerary
- Fixed an issue where the Trailblazer's auxiliary devices couldn't be used during syndicate quests
__MAIN & SIDE QUESTS __(beware of spoilers)
Canto Bight
- Beginnings
- Fixed an issue where Nix could get stuck when stealing credits
Toshara
- Underworld
- Traversal opportunities are now better highlighted
- False Flag
- Adjusted the mission to enable flexibility in how players approach situations in addition to stealth
- Removed some alarm panels from the mission
- Adjusted the text when failing the mission
- Adjusted NPC and enemy placement
- 'I'm here' Intel
- Fixed an issue where a rock blocking the fan wouldn't spawn if the player left the area and returned later
Kijimi
- The Hive
- Adjusted NPC and enemy placement
- Fixed an issue where Jet Kordo's vault would not be able to be opened
Tatooine
- Jabba's favor
- Fixed an issue where Vail would not mount her speeder
- Removed some alarm panels from the mission
- Adjusted NPC and enemy placement
Akiva
- Viper
- Fixed an issue where the rebels could remain stuck after the Viper droid fight
- The Scavenger
- Fixed an issue where the speeder would not spawn after talking to Temmin
- Money Drop
- Fixed an issue where the objective would be missing
- Revelator
- Fixed an issue where players could not move or shoot the Trailblazer
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.